A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

## R

RandomAltChaser - Class in ontology.sprites.npc
  Created by Diego on 24/02/14.
RandomAltChaser() - Constructor for class ontology.sprites.npc.RandomAltChaser
RandomAltChaser(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.RandomAltChaser
randomGenerator - Variable in class controllers.sampleGA.Agent
randomGenerator - Variable in class controllers.sampleRandom.Agent
  Random generator for the agent.
RandomInertial - Class in ontology.sprites.npc
  Created with IntelliJ IDEA.
RandomInertial() - Constructor for class ontology.sprites.npc.RandomInertial
RandomInertial(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.RandomInertial
RandomMissile - Class in ontology.sprites.missile
  Created with IntelliJ IDEA.
RandomMissile() - Constructor for class ontology.sprites.missile.RandomMissile
RandomMissile(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.missile.RandomMissile
RandomNPC - Class in ontology.sprites.npc
  Created with IntelliJ IDEA.
RandomNPC() - Constructor for class ontology.sprites.npc.RandomNPC
RandomNPC(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.RandomNPC
readFile(String) - Method in class tools.IO
  Reads a file and returns its content as a String[]
rect - Variable in class core.VGDLSprite
  Rectangle that this sprite occupies on the screen.
RED - Static variable in class ontology.Types
reference - Variable in class core.content.MappingContent
  Object(s) this content refers to.
reference - Variable in class core.game.Observation
  Reference to the position used for comparing this observation with others.
referenceClass - Variable in class core.content.GameContent
  Class of the element defined by this content.
referenceClass - Variable in class core.content.SpriteContent
  Class of the element defined by this content.
registeredEffects - Static variable in class core.VGDLFactory
  Cache for registered effects.
registeredGames - Static variable in class core.VGDLFactory
  Cache for registered games.
registeredSprites - Static variable in class core.VGDLFactory
  Cache for registered sprites.
registeredTerminations - Static variable in class core.VGDLFactory
  Cache for registered effects.
registerSprite(String) - Method in class core.VGDLRegistry
  Register a new sprite string.
remainingTimeMillis() - Method in class tools.ElapsedCpuTimer
removeSprite(int) - Method in class core.SpriteGroup
  Removes an sprite indicated with its ID.
removeSpriteObservation(VGDLSprite) - Method in class core.game.ForwardModel
  Removes an sprite observation.
replayGame(String, String, boolean, String) - Static method in class core.ArcadeMachine
  Runs a replay given a game, level and file with the actions to execute.
requestFieldValueInt(Object, String) - Method in class core.VGDLFactory
  Returns the value of an int field in the object specified
reset() - Method in class core.game.Game
  Sets the game back to the state prior to load a level.
reset() - Method in class tools.ElapsedCpuTimer
reset() - Method in class tools.KeyInput
reset() - Method in class tools.StatSummary
resource - Variable in class ontology.effects.binary.KillIfOtherHasMore
resource - Variable in class ontology.effects.unary.ChangeResource
resource - Variable in class ontology.effects.unary.KillIfHasLess
resource - Variable in class ontology.effects.unary.KillIfHasMore
resource - Variable in class ontology.effects.unary.SpawnIfHasMore
Resource - Class in ontology.sprites
  Created with IntelliJ IDEA.
Resource() - Constructor for class ontology.sprites.Resource
Resource(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.Resource
resource_name - Variable in class ontology.sprites.Resource
resource_type - Variable in class ontology.sprites.Resource
resourceId - Variable in class ontology.effects.binary.KillIfOtherHasMore
resourceId - Variable in class ontology.effects.unary.ChangeResource
resourceId - Variable in class ontology.effects.unary.KillIfHasLess
resourceId - Variable in class ontology.effects.unary.KillIfHasMore
resourceId - Variable in class ontology.effects.unary.SpawnIfHasMore
ResourcePack - Class in ontology.sprites
  Created with IntelliJ IDEA.
ResourcePack() - Constructor for class ontology.sprites.ResourcePack
ResourcePack(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.ResourcePack
resources - Variable in class core.VGDLSprite
  Indicates the amount of resources this sprite has, for each type defined as its int identifier.
resources_colors - Variable in class core.game.Game
  Color for each resource
resources_limits - Variable in class core.game.Game
  Limit number of each resource type
reverseDirection(VGDLSprite) - Method in class core.game.Game
  Reverses the direction of a given sprite.
ReverseDirection - Class in ontology.effects.unary
  Created with IntelliJ IDEA.
ReverseDirection(InteractionContent) - Constructor for class ontology.effects.unary.ReverseDirection
RIGHT - Static variable in class ontology.Types
rollOut() - Method in class controllers.sampleMCTS.SingleTreeNode
ROLLOUT_DEPTH - Static variable in class controllers.sampleMCTS.Agent
rotate(double) - Method in class tools.Vector2d
  Rotates the vector an angle given, in radians.
RotatingAvatar - Class in ontology.avatar
  Created with IntelliJ IDEA.
RotatingAvatar() - Constructor for class ontology.avatar.RotatingAvatar
RotatingAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.RotatingAvatar
RotatingFlippingAvatar - Class in ontology.avatar
  Created with IntelliJ IDEA.
RotatingFlippingAvatar() - Constructor for class ontology.avatar.RotatingFlippingAvatar
RotatingFlippingAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.RotatingFlippingAvatar
roundedPoints(Rectangle) - Static method in class tools.Utils
run(ElapsedCpuTimer) - Method in class controllers.sampleMCTS.SingleMCTSPlayer
  Runs MCTS to decide the action to take.
runGame(AbstractPlayer, int) - Method in class core.game.Game
  Runs a game, without graphics.
runGames(String, String[], int, String, String[], int) - Static method in class core.ArcadeMachine
  Reads and launches a game for a bot to be played.
runOneGame(String, String, boolean, String, String, int) - Static method in class core.ArcadeMachine
  Reads and launches a game for a bot to be played.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _