A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

## L

lastDirection() - Method in class core.VGDLSprite
  Returns the last direction this sprite is following.
lastmove - Variable in class core.VGDLSprite
  Tells how many timesteps ago was the last move
lastrect - Variable in class core.VGDLSprite
  Rectangle occupied for this sprite in the previous game step.
LEFT - Static variable in class ontology.Types
LIGHTBLUE - Static variable in class ontology.Types
LIGHTGRAY - Static variable in class ontology.Types
LIGHTGREEN - Static variable in class ontology.Types
LIGHTORANGE - Static variable in class ontology.Types
LIGHTRED - Static variable in class ontology.Types
LIGHTYELLOW - Static variable in class ontology.Types
limit - Variable in class core.termination.Termination
limit - Variable in class ontology.effects.binary.KillIfOtherHasMore
limit - Variable in class ontology.effects.unary.KillIfHasLess
limit - Variable in class ontology.effects.unary.KillIfHasMore
limit - Variable in class ontology.effects.unary.SpawnIfHasMore
limit - Variable in class ontology.sprites.Flicker
limit - Variable in class ontology.sprites.Resource
line - Variable in class core.content.Content
  Original line with the content, in VGDL format.
loadDefaults() - Method in class core.VGDLSprite
  Loads the default values for this sprite.
loadDefaults() - Method in class ontology.avatar.FlakAvatar
loadDefaults() - Method in class ontology.avatar.HorizontalAvatar
loadDefaults() - Method in class ontology.avatar.MovingAvatar
loadDefaults() - Method in class ontology.avatar.NoisyRotatingFlippingAvatar
loadDefaults() - Method in class ontology.avatar.oriented.AimedAvatar
loadDefaults() - Method in class ontology.avatar.oriented.AimedFlakAvatar
loadDefaults() - Method in class ontology.avatar.oriented.InertialAvatar
loadDefaults() - Method in class ontology.avatar.oriented.MarioAvatar
loadDefaults() - Method in class ontology.avatar.oriented.MissileAvatar
loadDefaults() - Method in class ontology.avatar.oriented.OrientedAvatar
loadDefaults() - Method in class ontology.avatar.oriented.ShootAvatar
loadDefaults() - Method in class ontology.avatar.RotatingAvatar
loadDefaults() - Method in class ontology.avatar.RotatingFlippingAvatar
loadDefaults() - Method in class ontology.avatar.VerticalAvatar
loadDefaults() - Method in class ontology.sprites.Conveyor
loadDefaults() - Method in class ontology.sprites.Door
loadDefaults() - Method in class ontology.sprites.Flicker
loadDefaults() - Method in class ontology.sprites.Immovable
loadDefaults() - Method in class ontology.sprites.missile.ErraticMissile
loadDefaults() - Method in class ontology.sprites.missile.Missile
loadDefaults() - Method in class ontology.sprites.missile.RandomMissile
loadDefaults() - Method in class ontology.sprites.missile.Walker
loadDefaults() - Method in class ontology.sprites.missile.WalkerJumper
loadDefaults() - Method in class ontology.sprites.npc.AlternateChaser
loadDefaults() - Method in class ontology.sprites.npc.Chaser
loadDefaults() - Method in class ontology.sprites.npc.Fleeing
loadDefaults() - Method in class ontology.sprites.npc.RandomAltChaser
loadDefaults() - Method in class ontology.sprites.npc.RandomInertial
loadDefaults() - Method in class ontology.sprites.npc.RandomNPC
loadDefaults() - Method in class ontology.sprites.OrientedFlicker
loadDefaults() - Method in class ontology.sprites.Passive
loadDefaults() - Method in class ontology.sprites.producer.Bomber
loadDefaults() - Method in class ontology.sprites.producer.Portal
loadDefaults() - Method in class ontology.sprites.producer.SpawnPoint
loadDefaults() - Method in class ontology.sprites.producer.SpriteProducer
loadDefaults() - Method in class ontology.sprites.Resource
loadDefaults() - Method in class ontology.sprites.ResourcePack
loadDefaults() - Method in class ontology.sprites.Spreader
loadImage(String) - Method in class core.VGDLSprite
  Loads the image that represents this sprite, using its string name as reference.
logAction(Types.ACTIONS) - Method in class core.player.AbstractPlayer
  Logs a single action
LONG_DELAY - Static variable in class core.competition.CompetitionParameters
  Longer delay for human play.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _