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## E

Effect - Class in ontology.effects
  Created with IntelliJ IDEA.
Effect() - Constructor for class ontology.effects.Effect
egreedy() - Method in class controllers.sampleMCTS.SingleTreeNode
egreedyEpsilon - Static variable in class controllers.sampleMCTS.SingleTreeNode
elapsed() - Method in class tools.ElapsedCpuTimer
ElapsedCpuTimer - Class in tools
ElapsedCpuTimer(ElapsedCpuTimer.TimerType) - Constructor for class tools.ElapsedCpuTimer
ElapsedCpuTimer() - Constructor for class tools.ElapsedCpuTimer
ElapsedCpuTimer.TimerType - Enum in tools
elapsedHours() - Method in class tools.ElapsedCpuTimer
elapsedMillis() - Method in class tools.ElapsedCpuTimer
elapsedMinutes() - Method in class tools.ElapsedCpuTimer
elapsedNanos() - Method in class tools.ElapsedCpuTimer
elapsedSeconds() - Method in class tools.ElapsedCpuTimer
eosEffects - Variable in class core.game.Game
  List of EOS effects
epsilon - Static variable in class controllers.sampleMCTS.SingleTreeNode
epsilon - Variable in class ontology.sprites.npc.RandomAltChaser
equals(Object) - Method in class core.game.Observation
  Compares two Observations to check if they are equal.
equals(Object) - Method in class tools.Pair
equals(Object) - Method in class tools.Vector2d
  Checks if a vector and this are the same.
ErraticMissile - Class in ontology.sprites.missile
  Created with IntelliJ IDEA.
ErraticMissile() - Constructor for class ontology.sprites.missile.ErraticMissile
ErraticMissile(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.missile.ErraticMissile
evaluateState(StateObservation) - Method in class controllers.Heuristics.SimpleStateHeuristic
evaluateState(StateObservation) - Method in class controllers.Heuristics.StateHeuristic
evaluateState(StateObservation) - Method in class controllers.Heuristics.WinScoreHeuristic
Event - Class in core.game
  Created by diego on 24/03/14.
Event(int, boolean, int, int, int, int, Vector2d) - Constructor for class core.game.Event
  Constructor
eventHandling() - Method in class core.game.Game
  Handles collisions and triggers events.
exceededMaxTime() - Method in class tools.ElapsedCpuTimer
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.AttractGaze
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.BounceForward
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.CollectResource
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.KillIfFromAbove
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.KillIfOtherHasMore
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.PullWithIt
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.TeleportToExit
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.WallStop
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.Effect
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.ChangeResource
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.CloneSprite
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.FlipDirection
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillIfHasLess
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillIfHasMore
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillSprite
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.ReverseDirection
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.SpawnIfHasMore
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.StepBack
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.TransformTo
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.TurnAround
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.UndoAll
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.WrapAround
expand() - Method in class controllers.sampleMCTS.SingleTreeNode

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