A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

## U

uct() - Method in class controllers.sampleMCTS.SingleTreeNode
UndoAll - Class in ontology.effects.unary
  Created with IntelliJ IDEA.
UndoAll(InteractionContent) - Constructor for class ontology.effects.unary.UndoAll
unitVector() - Method in class tools.Vector2d
UP - Static variable in class ontology.Types
update(Game) - Method in class core.game.ForwardModel
  Dumps the game state into 'this' object.
update(int, int, Vector2d, Vector2d, int) - Method in class core.game.Observation
  Updates this observation
update(Game) - Method in class core.VGDLSprite
  Updates this sprite, performing the movements and actions for the next step.
update(Game) - Method in class ontology.avatar.FlakAvatar
update(Game) - Method in class ontology.avatar.HorizontalAvatar
update(Game) - Method in class ontology.avatar.MovingAvatar
update(Game) - Method in class ontology.avatar.oriented.MissileAvatar
update(Game) - Method in class ontology.avatar.oriented.OrientedAvatar
update(Game) - Method in class ontology.avatar.oriented.ShootAvatar
update(Game) - Method in class ontology.sprites.Flicker
update(Game) - Method in class ontology.sprites.missile.RandomMissile
update(Game) - Method in class ontology.sprites.npc.AlternateChaser
update(Game) - Method in class ontology.sprites.npc.Chaser
update(Game) - Method in class ontology.sprites.npc.RandomAltChaser
update(Game) - Method in class ontology.sprites.npc.RandomNPC
update(Game) - Method in class ontology.sprites.OrientedFlicker
update(Game) - Method in class ontology.sprites.producer.SpawnPoint
update(Game) - Method in class ontology.sprites.Spreader
updatePassive() - Method in class core.VGDLSprite
  Updates this sprite applying the passive movement.
Utils - Class in tools
  Created with IntelliJ IDEA.
Utils() - Constructor for class tools.Utils

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _