A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

## A

AbstractPlayer - Class in core.player
  Created with IntelliJ IDEA.
AbstractPlayer() - Constructor for class core.player.AbstractPlayer
act(StateObservation, ElapsedCpuTimer) - Method in class controllers.human.Agent
  Picks an action.
act(StateObservation, ElapsedCpuTimer) - Method in class controllers.replayer.Agent
  Picks an action.
act(StateObservation, ElapsedCpuTimer) - Method in class controllers.sampleGA.Agent
  Picks an action.
act(StateObservation, ElapsedCpuTimer) - Method in class controllers.sampleMCTS.Agent
  Picks an action.
act(StateObservation, ElapsedCpuTimer) - Method in class controllers.sampleonesteplookahead.Agent
  Very simple one step lookahead agent.
act(StateObservation, ElapsedCpuTimer) - Method in class controllers.sampleRandom.Agent
  Picks an action.
act(StateObservation, ElapsedCpuTimer) - Method in class core.player.AbstractPlayer
  Picks an action.
ACTION_TIME - Static variable in class core.competition.CompetitionParameters
  Milliseconds allowed per controller action.
ACTION_TIME_DISQ - Static variable in class core.competition.CompetitionParameters
  Milliseconds for controller disqualification, if it returns an action after this time.
actions - Static variable in class controllers.sampleMCTS.Agent
actions - Variable in class ontology.avatar.MovingAvatar
activeMovement(VGDLSprite, Vector2d, double) - Method in class ontology.physics.ContinuousPhysics
activeMovement(VGDLSprite, Vector2d, double) - Method in class ontology.physics.GridPhysics
activeMovement(VGDLSprite, Vector2d, double) - Method in interface ontology.physics.Physics
activeSpriteId - Variable in class core.game.Event
  Sprite ID of the object that triggers the event (either the avatar, or something created by the avatar).
activeTypeId - Variable in class core.game.Event
  Type id of the object that triggers the event (either the avatar, or something created by the avatar).
add(VGDLSprite) - Method in class core.game.Game.Bucket
add(StatSummary) - Method in class tools.StatSummary
add(double) - Method in class tools.StatSummary
add(Number) - Method in class tools.StatSummary
add(double...) - Method in class tools.StatSummary
add(Vector2d) - Method in class tools.Vector2d
  Adds another vector to this.
add(double, double) - Method in class tools.Vector2d
  Adds to this vector two coordinates
add(Vector2d, double) - Method in class tools.Vector2d
  Adds to this vector another vector, scaled it by a factor..
addAllSprites(Collection<VGDLSprite>) - Method in class core.SpriteGroup
  Adds a collection of sprites to this collection.
addSprite(VGDLSprite, int) - Method in class core.game.Game
  Adds a new sprite to the pool of sprites of the game.
addSprite(int, Vector2d) - Method in class core.game.Game
  Adds a sprite given a content and position.
addSprite(SpriteContent, Vector2d, int) - Method in class core.game.Game
  Adds a sprite given a content and position.
addSprite(int, VGDLSprite) - Method in class core.SpriteGroup
  Adds an sprite to the collection.
addSpritesIn(ArrayList<String>, Vector2d) - Method in class core.game.BasicGame
  Adds all sprites that 'c' represents in the position indicated.
advance(Types.ACTIONS) - Method in class core.game.ForwardModel
  Advances the forward model using the acction supplied.
advance(Types.ACTIONS) - Method in class core.game.StateObservation
  Advances the state using the action passed as the move of the agent.
age - Variable in class ontology.sprites.Flicker
Agent - Class in controllers.human
  Created by diego on 06/02/14.
Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.human.Agent
  Public constructor with state observation and time due.
Agent - Class in controllers.replayer
  Created with IntelliJ IDEA.
Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.replayer.Agent
  Public constructor with state observation and time due.
Agent - Class in controllers.sampleGA
  Created with IntelliJ IDEA.
Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.sampleGA.Agent
  Public constructor with state observation and time due.
Agent - Class in controllers.sampleMCTS
  Created with IntelliJ IDEA.
Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.sampleMCTS.Agent
  Public constructor with state observation and time due.
Agent - Class in controllers.sampleonesteplookahead
  Created with IntelliJ IDEA.
Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.sampleonesteplookahead.Agent
Agent - Class in controllers.sampleRandom
  Created with IntelliJ IDEA.
Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.sampleRandom.Agent
  Public constructor with state observation and time due.
AgentExecutor - Class in core.competition
  Created with IntelliJ IDEA.
AgentExecutor() - Constructor for class core.competition.AgentExecutor
AimedAvatar - Class in ontology.avatar.oriented
  Created with IntelliJ IDEA.
AimedAvatar() - Constructor for class ontology.avatar.oriented.AimedAvatar
AimedAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.oriented.AimedAvatar
AimedFlakAvatar - Class in ontology.avatar.oriented
  Created with IntelliJ IDEA.
AimedFlakAvatar() - Constructor for class ontology.avatar.oriented.AimedFlakAvatar
AimedFlakAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.oriented.AimedFlakAvatar
airsteering - Variable in class ontology.avatar.oriented.MarioAvatar
airsteering - Variable in class ontology.sprites.missile.Walker
ALL_ACTIONS - Static variable in class ontology.Types
alternate_keys - Variable in class ontology.avatar.MovingAvatar
AlternateChaser - Class in ontology.sprites.npc
  Created with IntelliJ IDEA.
AlternateChaser() - Constructor for class ontology.sprites.npc.AlternateChaser
AlternateChaser(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.AlternateChaser
ammo - Variable in class ontology.avatar.FlakAvatar
ammo - Variable in class ontology.avatar.oriented.ShootAvatar
ammoCost - Variable in class ontology.avatar.FlakAvatar
ammoId - Variable in class ontology.avatar.FlakAvatar
ammoId - Variable in class ontology.avatar.oriented.ShootAvatar
angle_diff - Variable in class ontology.avatar.oriented.AimedAvatar
applyMovement(boolean[]) - Method in class core.VGDLSprite
  Applies both the passive and active movement for the avatar in the forward model.
ArcadeMachine - Class in core
  Created with IntelliJ IDEA.
ArcadeMachine() - Constructor for class core.ArcadeMachine
argmax(double[]) - Static method in class tools.Utils
assignTypes(ArrayList<String>) - Method in class core.content.SpriteContent
AttractGaze - Class in ontology.effects.binary
  Created with IntelliJ IDEA.
AttractGaze(InteractionContent) - Constructor for class ontology.effects.binary.AttractGaze
avatar - Variable in class core.game.Game
  Quick reference to the gamer

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _