A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

## D

DARKBLUE - Static variable in class ontology.Types
DARKGRAY - Static variable in class ontology.Types
definedEffects - Variable in class core.game.Game
  Pairs of all defined effects in the game.
definedEOSEffects - Variable in class core.game.Game
  List of types that can trigger an EOS effect.
DELAY - Static variable in class core.competition.CompetitionParameters
  Delay for human play.
disqualify() - Method in class core.game.Game
  Disqualifies the player in the game, and also sets the isEnded flag to true.
dist(Vector2d) - Method in class tools.Vector2d
  Returns the distance from this vector to the one in the arguments.
dist(double, double) - Method in class tools.Vector2d
  Returns the distance from this vector to a pair of coordinates.
distance(Rectangle, Rectangle) - Method in class ontology.physics.ContinuousPhysics
  Euclidean distance between two rectangles.
distance(Rectangle, Rectangle) - Method in class ontology.physics.GridPhysics
  Hamming distance between two rectangles.
distance(Rectangle, Rectangle) - Method in interface ontology.physics.Physics
Door - Class in ontology.sprites
  Created by diego on 17/02/14.
Door() - Constructor for class ontology.sprites.Door
Door(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.Door
dot(Vector2d) - Method in class tools.Vector2d
  Calculates the dot product between this vector and the one passed by parameter.
DOWN - Static variable in class ontology.Types
draw(Graphics2D) - Method in class controllers.sampleGA.Agent
draw(Graphics2D) - Method in class controllers.sampleRandom.Agent
  Gets the player the control to draw something on the screen.
draw(Graphics2D) - Method in class core.player.AbstractPlayer
  Gets the player the control to draw something on the screen.
draw(Graphics2D, Game) - Method in class core.VGDLSprite
  Draws this sprite (both the not oriented and, if appropriate, the oriented part)
draw_arrow - Variable in class core.VGDLSprite
  Tells if an arrow must be drawn to indicate the orientation of the sprite.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _