A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

## P

paint(SpriteGroup[]) - Method in class core.VGDLViewer
  Paints the sprites.
paintComponent(Graphics) - Method in class core.VGDLViewer
  Main method to paint the game
Pair - Class in tools
  Created with IntelliJ IDEA.
Pair(Integer, Integer) - Constructor for class tools.Pair
parameters - Variable in class core.content.Content
  List of parameters of this content (key => value).
parent - Variable in class controllers.sampleMCTS.SingleTreeNode
parent - Variable in class core.Node
  Parent of this node.
parseGame(String) - Method in class core.VGDLParser
  Parses a game passed whose file is passed by parameter.
parseParameters(GameContent) - Method in class core.game.BasicGame
  Reads the parameters of a game type.
parseParameters(GameContent) - Method in class core.game.Game
  Reads the parameters of a game type.
parseParameters(TerminationContent) - Method in class core.termination.Termination
parseParameters(Content, Object) - Method in class core.VGDLFactory
  Parses the parameters from content, assigns them to variables in obj.
parseParameters(SpriteContent) - Method in class core.VGDLSprite
  Parses parameters for the sprite, received as a SpriteContent object.
parseParameters(InteractionContent) - Method in class ontology.effects.Effect
Passive - Class in ontology.sprites
  Created with IntelliJ IDEA.
Passive() - Constructor for class ontology.sprites.Passive
Passive(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.Passive
passiveMovement(VGDLSprite) - Method in class ontology.physics.ContinuousPhysics
passiveMovement(VGDLSprite) - Method in class ontology.physics.GridPhysics
passiveMovement(VGDLSprite) - Method in interface ontology.physics.Physics
passiveSpriteId - Variable in class core.game.Event
  Sprite ID of the object that received the event (what did the avatar, or something created by the avatar, collided with?).
passiveTypeId - Variable in class core.game.Event
  Type id of the object that received the event (what did the avatar, or something created by the avatar, collided with?).
performActiveMovement(boolean[]) - Method in class ontology.avatar.MovingAvatar
  Performs a given movement, with an action
physics - Variable in class core.VGDLSprite
  Reference to the physics object this sprite belongs to.
Physics - Interface in ontology.physics
  Created with IntelliJ IDEA.
PHYSICS_CONT - Static variable in class ontology.Types
PHYSICS_GRAVITY - Static variable in class ontology.Types
PHYSICS_GRID - Static variable in class ontology.Types
PHYSICS_NON_FRICTION - Static variable in class ontology.Types
PHYSICS_NONE - Static variable in class ontology.Types
physicstype - Variable in class core.VGDLSprite
  String that represents the physics type of this sprite.
physicstype_id - Variable in class core.VGDLSprite
  Id of the type if physics this sprite responds to.
PINK - Static variable in class ontology.Types
player - Variable in class core.VGDLViewer
  Player of the game
player - Variable in class ontology.avatar.MovingAvatar
playGame(AbstractPlayer, int) - Method in class core.game.Game
  Plays the game, graphics enabled.
playOneGame(String, String, String, int) - Static method in class core.ArcadeMachine
  Reads and launches a game for a human to be played.
portal - Variable in class core.VGDLSprite
  Indicates if this sprite is a portal.
Portal - Class in ontology.sprites.producer
  Created with IntelliJ IDEA.
Portal() - Constructor for class ontology.sprites.producer.Portal
Portal(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.producer.Portal
position - Variable in class core.game.Event
  Position where the event took place.
position - Variable in class core.game.Observation
  Position of the observation.
postProcess() - Method in class core.VGDLSprite
  Method to perform post processing when the sprite has received its parameters.
postProcess() - Method in class ontology.avatar.FlakAvatar
postProcess() - Method in class ontology.avatar.HorizontalAvatar
postProcess() - Method in class ontology.avatar.MovingAvatar
postProcess() - Method in class ontology.avatar.oriented.ShootAvatar
postProcess() - Method in class ontology.sprites.Door
postProcess() - Method in class ontology.sprites.Immovable
postProcess() - Method in class ontology.sprites.npc.AlternateChaser
postProcess() - Method in class ontology.sprites.npc.Chaser
postProcess() - Method in class ontology.sprites.npc.RandomAltChaser
postProcess() - Method in class ontology.sprites.producer.Portal
postProcess() - Method in class ontology.sprites.producer.SpawnPoint
postProcess() - Method in class ontology.sprites.Resource
postProcess() - Method in class ontology.sprites.Spreader
printObservationGrid() - Method in class core.game.ForwardModel
  Prints the observation grid.
prob - Variable in class ontology.effects.binary.AttractGaze
prob - Variable in class ontology.sprites.producer.SpawnPoint
probability - Variable in class ontology.sprites.missile.WalkerJumper
processMovementActionKeys(boolean[]) - Static method in class tools.Utils
processUseKey(boolean[]) - Static method in class tools.Utils
PullWithIt - Class in ontology.effects.binary
  Created with IntelliJ IDEA.
PullWithIt(InteractionContent) - Constructor for class ontology.effects.binary.PullWithIt

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _