A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

## I

identifier - Variable in class core.content.Content
  Main definition of the content.
image - Variable in class core.VGDLSprite
  Image of this sprite.
img - Variable in class core.VGDLSprite
  String that represents the image in VGDL.
IMG_PATH - Static variable in class core.competition.CompetitionParameters
  Path to sprite images.
Immovable - Class in ontology.sprites
  Created with IntelliJ IDEA.
Immovable() - Constructor for class ontology.sprites.Immovable
Immovable(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.Immovable
indent - Variable in class core.Node
  Indent of the node in the tree.
InertialAvatar - Class in ontology.avatar.oriented
  Created with IntelliJ IDEA.
InertialAvatar() - Constructor for class ontology.avatar.oriented.InertialAvatar
InertialAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.oriented.InertialAvatar
init(StateObservation) - Method in class controllers.sampleMCTS.SingleMCTSPlayer
  Inits the tree with the new observation state in the root.
init() - Method in class core.VGDLFactory
  Initializes the maps for caching classes.
init() - Method in class core.VGDLRegistry
  Initializes the registry of sprites for games.
init(Vector2d, Dimension) - Method in class core.VGDLSprite
  Initializes the sprite, giving its position and dimensions.
initForwardModel() - Method in class core.game.Game
  Starts the forward model for the game.
INITIALIZATION_TIME - Static variable in class core.competition.CompetitionParameters
  Milliseconds allowed for controller initialization.
initSprites(ArrayList<Integer>, ArrayList<Integer>, HashMap<Integer, SpriteContent>) - Method in class core.game.Game
  Initializes the sprite structures that hold the game.
insert(Node) - Method in class core.Node
  Inserts a new node in the tree structure.
InteractionContent - Class in core.content
  Created with IntelliJ IDEA.
InteractionContent() - Constructor for class core.content.InteractionContent
  Default constructor.
InteractionContent(String, String, String) - Constructor for class core.content.InteractionContent
  Simple constructor that receives an identifier and a reference class
InteractionContent(String) - Constructor for class core.content.InteractionContent
  Constructor that extracts the contents from a String line
invisible - Variable in class core.VGDLSprite
  Indicates if the sprite is invisible.
IO - Class in tools
  Created with IntelliJ IDEA.
IO() - Constructor for class tools.IO
  Default constructor
is_avatar - Variable in class core.VGDLSprite
  Indicates if this sprite is the avatar (player) of the game.
is_definition - Variable in class core.content.Content
  Indicates if this content is definition (i.e., includes character ">" in VGDL).
is_from_avatar - Variable in class core.VGDLSprite
  Indicates if this sprite was created by the avatar.
is_kill_effect - Variable in class ontology.effects.Effect
is_npc - Variable in class core.VGDLSprite
  Indicates if this sprite is an NPC.
is_oriented - Variable in class core.VGDLSprite
  Indicates if this sprite has an oriented behaviour.
is_resource - Variable in class core.VGDLSprite
  Indicates if this sprite is a resource.
is_static - Variable in class core.VGDLSprite
  Indicates if this sprite is static or not.
is_stochastic - Variable in class core.game.Game
  Indicates if the game is stochastic.
is_stochastic - Variable in class core.VGDLSprite
  Indicates if the sprite has a stochastic behaviour.
is_stochastic - Variable in class ontology.effects.Effect
isDone(Game) - Method in class core.termination.MultiSpriteCounter
isDone(Game) - Method in class core.termination.SpriteCounter
isDone(Game) - Method in class core.termination.Termination
isDone(Game) - Method in class core.termination.Timeout
isEnded - Variable in class core.game.Game
  Indicates if the game is ended.
isFinished(Game) - Method in class core.termination.Termination
isGameOver() - Method in class core.game.ForwardModel
  Indicates if the game is over or if it hasn't finished yet.
isGameOver() - Method in class core.game.Game
  Indicates if the game is over, or if it is still being played.
isGameOver() - Method in class core.game.StateObservation
  Indicates if the game is over or if it hasn't finished yet.
iSubTypes - Variable in class core.game.Game
  For each entry, int identifier of sprite type, a list with all the itypes this sprite belongs to.
itype - Variable in class core.game.Observation
  Type of sprite of this observation.
itype - Variable in class core.termination.SpriteCounter
itype - Variable in class ontology.avatar.FlakAvatar
itype - Variable in class ontology.avatar.oriented.ShootAvatar
itype - Variable in class ontology.effects.unary.SpawnIfHasMore
itype - Variable in class ontology.effects.unary.TransformTo
itype - Variable in class ontology.sprites.npc.Chaser
itype - Variable in class ontology.sprites.producer.Portal
itype - Variable in class ontology.sprites.producer.SpawnPoint
itype - Variable in class ontology.sprites.Spreader
itype1 - Variable in class core.termination.MultiSpriteCounter
itype1 - Variable in class ontology.sprites.npc.AlternateChaser
itype2 - Variable in class core.termination.MultiSpriteCounter
itype2 - Variable in class ontology.sprites.npc.AlternateChaser
itypes - Variable in class core.content.SpriteContent
  Indicates the int - types of the sprite (hierarchical identifiers).
itypes - Variable in class core.VGDLSprite
  List of types this sprite belongs to.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _