public class MovingAvatar extends VGDLSprite
| Modifier and Type | Field and Description |
|---|---|
java.util.ArrayList<Types.ACTIONS> |
actions |
boolean |
alternate_keys |
boolean |
hasMoved |
AbstractPlayer |
player |
bucket, bucketSharp, color, cooldown, draw_arrow, image, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, itypes, lastmove, lastrect, mass, name, only_active, orientation, physics, physicstype, physicstype_id, portal, rect, resources, shrinkfactor, singleton, speed, spriteID, strength| Constructor and Description |
|---|
MovingAvatar() |
MovingAvatar(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
| Modifier and Type | Method and Description |
|---|---|
VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
|
protected void |
loadDefaults()
Loads the default values for this sprite.
|
void |
performActiveMovement(boolean[] actionMask)
Performs a given movement, with an action
|
void |
postProcess()
Method to perform post processing when the sprite has received its parameters.
|
void |
update(Game game)
Updates this sprite, performing the movements and actions for the next step.
|
_draw, _drawImage, _drawOriented, _drawResources, _updatePos, _velocity, applyMovement, draw, getAmountResource, getPosition, getType, init, lastDirection, loadImage, modifyResource, parseParameters, setFromAvatar, setRect, setRect, toString, updatePassivepublic boolean alternate_keys
public java.util.ArrayList<Types.ACTIONS> actions
public AbstractPlayer player
public boolean hasMoved
public MovingAvatar()
public MovingAvatar(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSpriteloadDefaults in class VGDLSpritepublic void postProcess()
VGDLSpritepostProcess in class VGDLSpritepublic void update(Game game)
VGDLSpriteupdate in class VGDLSpritegame - the current game that is being played.public void performActiveMovement(boolean[] actionMask)
actionMask - action mask to perform.public VGDLSprite copy()
VGDLSpritecopy in class VGDLSpritepublic void copyTo(VGDLSprite target)
VGDLSpritecopyTo in class VGDLSpritetarget - the sprite to copy to.