public class Immovable extends VGDLSprite
bucket, bucketSharp, color, cooldown, draw_arrow, image, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, itypes, lastmove, lastrect, mass, name, only_active, orientation, physics, physicstype, physicstype_id, portal, rect, resources, shrinkfactor, singleton, speed, spriteID, strength| Constructor and Description |
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Immovable() |
Immovable(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
| Modifier and Type | Method and Description |
|---|---|
VGDLSprite |
copy()
Creates a copy of this sprite.
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void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
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protected void |
loadDefaults()
Loads the default values for this sprite.
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void |
postProcess()
Method to perform post processing when the sprite has received its parameters.
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_draw, _drawImage, _drawOriented, _drawResources, _updatePos, _velocity, applyMovement, draw, getAmountResource, getPosition, getType, init, lastDirection, loadImage, modifyResource, parseParameters, setFromAvatar, setRect, setRect, toString, update, updatePassivepublic Immovable()
public Immovable(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
public void postProcess()
VGDLSpritepostProcess in class VGDLSpriteprotected void loadDefaults()
VGDLSpriteloadDefaults in class VGDLSpritepublic VGDLSprite copy()
VGDLSpritecopy in class VGDLSpritepublic void copyTo(VGDLSprite target)
VGDLSpritecopyTo in class VGDLSpritetarget - the sprite to copy to.