public class FlipDirection extends Effect
is_kill_effect, is_stochastic, scoreChange| Constructor and Description |
|---|
FlipDirection(InteractionContent cnt) |
| Modifier and Type | Method and Description |
|---|---|
void |
execute(VGDLSprite sprite1,
VGDLSprite sprite2,
Game game) |
parseParameterspublic FlipDirection(InteractionContent cnt)
public void execute(VGDLSprite sprite1, VGDLSprite sprite2, Game game)