public class ShootAvatar extends OrientedAvatar
| Modifier and Type | Field and Description |
|---|---|
java.lang.String |
ammo |
int |
ammoId |
int |
itype |
java.lang.String |
stype |
actions, alternate_keys, hasMoved, playerbucket, bucketSharp, color, cooldown, draw_arrow, image, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, itypes, lastmove, lastrect, mass, name, only_active, orientation, physics, physicstype, physicstype_id, portal, rect, resources, shrinkfactor, singleton, speed, spriteID, strength| Constructor and Description |
|---|
ShootAvatar() |
ShootAvatar(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
| Modifier and Type | Method and Description |
|---|---|
VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
|
protected void |
loadDefaults()
Loads the default values for this sprite.
|
void |
postProcess()
Method to perform post processing when the sprite has received its parameters.
|
void |
update(Game game)
Updates this sprite, performing the movements and actions for the next step.
|
performActiveMovement_draw, _drawImage, _drawOriented, _drawResources, _updatePos, _velocity, applyMovement, draw, getAmountResource, getPosition, getType, init, lastDirection, loadImage, modifyResource, parseParameters, setFromAvatar, setRect, setRect, toString, updatePassivepublic java.lang.String ammo
public int ammoId
public java.lang.String stype
public int itype
public ShootAvatar()
public ShootAvatar(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSpriteloadDefaults in class OrientedAvatarpublic void update(Game game)
VGDLSpriteupdate in class OrientedAvatargame - the current game that is being played.public void postProcess()
VGDLSpritepostProcess in class MovingAvatarpublic VGDLSprite copy()
VGDLSpritecopy in class OrientedAvatarpublic void copyTo(VGDLSprite target)
VGDLSpritecopyTo in class OrientedAvatartarget - the sprite to copy to.