public class RandomMissile extends Missile
bucket, bucketSharp, color, cooldown, draw_arrow, image, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, itypes, lastmove, lastrect, mass, name, only_active, orientation, physics, physicstype, physicstype_id, portal, rect, resources, shrinkfactor, singleton, speed, spriteID, strength| Constructor and Description |
|---|
RandomMissile() |
RandomMissile(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
| Modifier and Type | Method and Description |
|---|---|
VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
|
protected void |
loadDefaults()
Loads the default values for this sprite.
|
void |
update(Game game)
Updates this sprite, performing the movements and actions for the next step.
|
_draw, _drawImage, _drawOriented, _drawResources, _updatePos, _velocity, applyMovement, draw, getAmountResource, getPosition, getType, init, lastDirection, loadImage, modifyResource, parseParameters, postProcess, setFromAvatar, setRect, setRect, toString, updatePassivepublic RandomMissile()
public RandomMissile(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSpriteloadDefaults in class Missilepublic void update(Game game)
VGDLSpriteupdate in class VGDLSpritegame - the current game that is being played.public VGDLSprite copy()
VGDLSpritepublic void copyTo(VGDLSprite target)
VGDLSprite